Cube 2: Sauerbraten

Cube 2: Sauerbraten

First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the Documentation below. Here are some places of interest on the internet, which are related to Cube / Cube 2: Sauerbraten.

Documentation

Cube 2: Sauerbraten is a multiplayer/singleplayer FPS freeware game project. The source code for the engine used in these games is Open Source (ZLIB licence, read the "License" section below carefully before starting ANY kind of project based on this engine).

You will want to read (roughly this order):

The Wiki

In addition to the documentation provided, the wiki has a lot of useful information for working with the game and engine, contributed by the community which elaborates and breaks alot of the information down into more digestable chunks. This is just provided a short rundown of the most useful topics to new players, and those looking for quick readable information. For more go visit the Cube Wiki.

Current Features

Cube 2: Sauerbraten is an open source project, and maintains constant development, yet it is very feature-rich and playable as a game. What follows is a list of the most prominent features.

Game Features

Engine Features

Credits / Authors

Programming
Additional Code
Level Design
Art / Content
Sound / Music
Other

License

The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers.

You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred.

If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:

In this sense Cube 2: Sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game.

If you wish to use the source code (ZLIB license) in any way, read the src/readme_source.txt file carefully.